Founders Studio · Phase 1
Startup to Prototype Sprint
Go from idea to a clickable prototype you can show in 48 hours. Input quality, AI prompts, Figma wireframes, and handoff.
Part of Founders Studio. In-person teaching today. Video recordings come later.
What you learn in class
Input quality beats UI remixing. AI can copy existing interfaces fast. Your edge is sourcing from outside the screen and turning observations into product decisions.
The sprint map
Source → Observation → Product decision → Outcome hypothesis.
Pass rule
Your decision must change structure or behavior, not only color or decoration.
Where it runs
Product Design cohort · Week 2. Input-quality module inside How digital products are made.
Standalone workshop. Same run-of-show as a 90-minute founder session.
The 48-hour workflow
| Block | Focus |
|---|---|
| Hour 0–2 | Scope and brief (01-idea-brief.md) |
| Hour 2–5 | AI prompts (02-ai-prompt-pack.md) |
| Hour 5–12 | Grayscale wireframes in Figma |
| Hour 12–18 | Link happy path + one error path |
| Hour 18–24 | Readiness checklist + 60s demo |
| Hour 24–48 | Developer handoff + build path |
Prerequisite
Pass Idea Validation Gate.
Class materials
| Material | Use |
|---|---|
| Week 2 · input quality | Teaching cards |
weeks/week-02-worksheet.md | In-class exercise |
| Sprint Kit · Store | Take-home files |
Instructor run-of-show: design-assistant/instructor/startup-to-prototype-in-class.md.