Capstone 05 · EdTech

Learn Yoruba

Speak your language. Stay connected to your roots.

  • 12 frames · MVP
  • Language learning
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Project overview

You are designing a 5-minute daily habit: audio, short lessons, and streak. This is cultural connection, not a university language course.

Platform
Mobile app · Android-first · portrait
Screens
11 screens + 1 unhappy path (12 frames)
Features
3 core features
Bottom navigation
Bottom navigation with 4 items: Learn · Quiz · Streak · Profile
Prototype
4 linked flows

Build order: Auth (screens 1–4) → nav tabs (5–8) → core flow (9–11) → unhappy path → link prototypes.

Problem & primary user

Young Nigerians growing up in cities, especially those from mixed-state families, can no longer speak their indigenous language. Yoruba, Igbo, and Hausa are quietly disappearing in urban households. There are no fun, mobile-first apps built specifically for Nigerian languages.

Primary user

"Tobi, a 19-year-old Lagos university student with a Yoruba father and an Igbo mother who speaks only English and cannot communicate with his grandparents in the village."

Geographic scope: National-level

Goals

User goal: Learn basic Yoruba words and phrases through short daily lessons with audio and quizzes.

Business goal: Build a language platform that starts with Yoruba and expands to Igbo, Hausa, and Pidgin, with a diaspora subscription tier.

Success: In a quick test, someone completes one lesson, hears audio, and understands how streak works.

Market context

Question
Answer
Who pays
Tobi might pay a small monthly fee; stronger payers are diaspora parents funding family learning (assumption).
Why not WhatsApp
Family WhatsApp voice notes teach phrases but have no curriculum, quiz, or streak. YouTube is broad and not structured for Yoruba identity.
Design focus
Win on 5-minute daily ritual, audio-first cards, and cultural pride (not gamification overload).

Competitors to check:

  • Koyo (Nigeria-built: Yoruba, Igbo, Edo; audio + culture)
  • Lingawa, NKENNE (Yoruba lessons; diaspora + streak-friendly)
  • Duolingo, Bluebird (global apps; thin on Nigerian cultural context)
  • Family and church informal teaching

Validate before you design

Interview 3–5 people who match your primary user. Update this brief if interviews contradict it. Do not start hi-fi until you complete the confirmation below.

Validated user (name, age, city)
Problem in one sentence
One interview quote
Success metric for your test
Primary colour and tone
One competitor you checked

Interview prompts

  • "Walk me through the last time this happened."
  • "What did you use instead? WhatsApp, paper, or nothing?"
  • "What would make you trust this on a cheap Android phone?"
  • "What would stop you from using this every week?"

Features & scope

v1 · three features

  1. Daily 5-minute audio lessons with phrase cards
  2. Pronunciation guide with audio playback for each word
  3. Quiz mode with instant feedback and a daily streak tracker

Out of scope

  • Igbo, Hausa, or full curriculum in v1
  • Live tutors or grammar exams
  • Social feed or chat

Screens

Design every row in wireframe, high-fidelity UI, and prototype (where the flow applies).

#LayerScreenWhat to show
1AuthSplash ScreenApp name and a cultural illustration representing Yoruba identity.
2AuthOnboarding (2 screens)Screen 1: Why learning your language matters. Screen 2: Pick your current level (Beginner / Knows a few words).
3AuthSign Up ScreenName, phone number, and PIN.
4AuthSign In ScreenPhone number and PIN. Show user's current streak on this screen to motivate return visits.
5App shellLearn (tab)Today's lesson card, phrase preview, and streak count.
6App shellQuiz (tab)Start quiz button and last quiz score summary.
7App shellStreak (tab)Current streak number and weekly completion calendar.
8App shellProfile (tab)Name, level (Beginner / Knows a few words), and phone.
9Core flowLesson cardYoruba phrase, English meaning, audio icon. Show bottom nav on post-sign-in screens.
10Core flowQuiz questionMultiple choice on the phrase just learned. Show bottom nav on post-sign-in screens.
11Core flowStreak updatedStreak count increased after daily lesson. Show bottom nav on post-sign-in screens.

Layers: Auth = 1–4 · App shell = 5–8 · Core flow = 9–11

Prototype flows

Link these in Figma. Examiners should click through without your voice-over.

Flow 1 · App entry

SplashOnboardingSign Up or Sign Infirst main tab

Flow 2 · Core task (all three features)

Sign InLearn tabLessonQuizStreak updated

Core flow screens: Lesson card · Quiz question · Streak updated

Flow 3 · Navigation

Link every nav tab so examiners can tap each bottom nav item. Tabs: Bottom navigation with 4 items: Learn · Quiz · Streak · Profile

Flow 4 · Unhappy path

Trigger the unhappy path edge case and link to that screen.

Unhappy path

Design this as its own screen state (frame 12):

User fails the quiz 3 times on the same lesson. Do not lock them out. Show: 'No worries. Let's replay this lesson before trying again.' Take them back to the lesson cards.

Link in Flow 4.

Design system

Colour
You choose. Keep it simple and readable.
Type
You choose. Keep body text easy to read on a phone.
Tone
Design for your user, not for a tech audience.

Reuse on every screen:

  • Primary button (active and disabled states)
  • Input field (empty, filled, and error states)
  • Card or list item used across the app
  • Navigation bar with correct labels and icons
  • Empty state: what the screen looks like with no data

Submit & defense

Deliverables

#DeliverableWhat good looks like
1WireframesEvery screen in this brief, plus the unhappy path. Layout and labels clear.
2High-fidelity UISame frames polished. You choose colour and type. Bottom nav on every post-sign-in screen.
3PrototypeFour linked flows (entry, core task, navigation, unhappy path). Examiners can use the app without your voice-over.
4AI prototypeFigma Make: at least 2 screens. Share link.
5Case study (1 page)Problem · User · Who pays · Competitors · Solution · One design decision
6Presentation (6–8 slides)Name · Problem · User · Solution · Key screens · Flow demo · One decision

Before you present

  • Every screen designed in wireframe and hi-fi
  • Unhappy path screen designed and linked in the prototype
  • Four prototype flows linked end to end
  • At least one empty state on a list tab
  • Shared components reused: button, input, card or row, bottom nav
  • Case study names who pays and one competitor you checked
  • You can explain one design decision in critique (why, not what)
  • Completed 5 user interviews or 1 usability test
  • Checked at least one competitor listed under Market context

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